rock-paper-scissor-card-game/src/main.py

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import random
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from pyscript import document
class RPSGame:
def __init__(self, best_of = 3):
self.user_score = 0
self.ai_score = 0
self.deck = self.build_deck()
self.user_hand, self.ai_hand = self.give_cards()
self.rounds_to_win = (best_of // 2) + 1
self.update_ui()
def build_deck(self):
cards = [self.rock, self.paper, self.scissors]
deck = []
random.shuffle(cards)
for i in range(2):
n = random.randint(5, 20)
deck = cards[i](deck, n)
missing_cards = 52 - len(deck)
deck = cards[2](deck, missing_cards)
random.shuffle(deck)
return deck
def rock(self, lst, n):
lst.extend(["Rock"] * n)
return lst
def paper(self, lst, n):
lst.extend(["Paper"] * n)
return lst
def scissors(self, lst, n):
lst.extend(["Scissors"] * n)
return lst
def give_cards(self):
return [self.deck.pop(0) for _ in range(3)], [self.deck.pop(0) for _ in range(3)]
def battle(self, user_card, ai_card):
if user_card == ai_card:
return 0
if (user_card == "Rock" and ai_card == "Scissors") or \
(user_card == "Paper" and ai_card == "Rock") or \
(user_card == "Scissors" and ai_card == "Paper"):
return 1
return -1
def refresh_hand(self):
self.user_hand, self.ai_hand = self.give_cards()
print("New cards")
print(f"AI cards: {self.ai_hand}")
def play_card(self, event):
index = int(event.target.getAttribute("index"))
#print(f"Button {index} clicked!") # Debugging
if index >= len(self.user_hand):
return
user_card = self.user_hand.pop(index)
ai_card = self.ai_hand.pop(random.randint(0, len(self.ai_hand) - 1))
result = self.battle(user_card, ai_card)
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if result == 1:
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self.user_score += 1
round_result = f"You win! {user_card} beats {ai_card}."
self.refresh_hand()
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elif result == -1:
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self.ai_score += 1
round_result = f"AI wins! {ai_card} beats {user_card}."
self.refresh_hand()
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else:
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round_result = "It's a tie! Try again"
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if not self.user_hand or not self.ai_hand:
self.refresh_hand()
if self.user_score < self.rounds_to_win and self.ai_score < self.rounds_to_win:
pass
else:
if self.user_score < self.ai_score:
round_result = "You lost noob D:"
self.update_ui(round_result)
self.disable_buttons()
#self.reset_game()
return
else:
round_result = "You won great :D"
self.update_ui(round_result)
self.disable_buttons()
#self.reset_game()
return
self.update_ui(round_result)
def update_ui(self, result_text="Waiting for your move..."):
print("Update UI")
document.querySelector("#user-score").innerText = str(self.user_score)
document.querySelector("#ai-score").innerText = str(self.ai_score)
document.querySelector("#result").innerText = result_text
document.querySelector("#reset-game").disabled = False
for i in range(3):
btn = document.querySelector(f"#card-{i}")
if i < len(self.user_hand):
btn.innerText = self.user_hand[i]
btn.disabled = False
else:
btn.innerText = "?"
btn.disabled = True
def disable_buttons(self):
for i in range(3):
btn = document.querySelector(f"#card-{i}")
btn.innerText = "?"
btn.disabled = True
def reset_game(self, event=None):
print("Game Reset")
self.user_score = 0
self.ai_score = 0
self.deck = self.build_deck()
self.user_hand, self.ai_hand = self.give_cards()
self.deck_overview()
self.update_ui("Game reset! Pick a card to start.")
def deck_overview(self):
#print(f"{len(self.deck)} Cards left")
print(f"{self.deck.count('Rock')} Rock cards")
print(f"{self.deck.count('Paper')} Paper cards")
print(f"{self.deck.count('Scissors')} Scissors cards")
# Start the game
game = RPSGame(5)
game.deck_overview()