Pyscript game version
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# Rock Paper Scissors Card Game
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Play [now](https://codebymrfinchum.pyscriptapps.com/rock-paper-scissors-card-game/latest/).
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A little game to play the classic Rock Paper Scissors game with a twist.
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Instead of freely selecting between Rock, Paper, and Scissors, you get a hand of three cards, potentially with only rocks.
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It is a semi-random 52-card deck with an unbalanced distribution of cards, meaning some cards are less likely to occur. For example, only 5 out of 52 cards are stones, so it is very unlikely the other player has a stone. Selecting scissors gives a higher chance of winning.
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This project is in its early stages. Some features are planned, but currently, it just runs in the terminal, and you can select cards. The *AI* selects a card completely at random. If there is a draw, you continue with the cards you started with. If one player wins, new cards are dealt.
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At the moment, there are two versions: a Python version for local usage (terminal), `local.py`, and a PyScript version, `main.py`.
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The PyScript version can actually be accessed and played [online](https://codebymrfinchum.pyscriptapps.com/rock-paper-scissors-card-game/) on my [PyScript profile](https://pyscript.com/@codebymrfinchum).
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44
src/index.html
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src/index.html
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<!doctype html>
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<html>
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>Rock Paper Scissors Card Game</title>
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<link
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rel="stylesheet"
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href="https://pyscript.net/releases/2025.3.1/core.css"
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/>
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<script
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type="module"
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src="https://pyscript.net/releases/2025.3.1/core.js"
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></script>
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</head>
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<body>
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<h1>Rock Paper Scissors Card Game</h1>
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<p>
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Play Rock Paper Scissors with a twist! Use a 52-card deck with an
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uneven distribution of cards. Both you and the AI get three cards,
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and the AI selects randomly. The rules follow the classic game, but
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with an added element of chance!
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</p>
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<p>Select a card to play against the AI! Best out of 5 game mode.</p>
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<h3>Score</h3>
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<p>
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You: <span id="user-score">0</span> - AI:
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<span id="ai-score">0</span>
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</p>
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<h3 id="result">Waiting for your move...</h3>
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<div id="card-buttons">
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<button id="card-0" index="0" py-click="game.play_card">?</button>
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<button id="card-1" index="1" py-click="game.play_card">?</button>
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<button id="card-2" index="2" py-click="game.play_card">?</button>
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</div>
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<p></p>
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<button id="reset-game" py-click="game.reset_game">Reset Game</button>
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<script type="py" src="./main.py"></script>
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</body>
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</html>
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98
src/local.py
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src/local.py
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import random
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class RPSGame:
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def __init__(self, best_of = 3):
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self.deck = self.build_deck()
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self.user_score = 0
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self.ai_score = 0
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self.rounds_to_win = (best_of // 2) + 1
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def build_deck(self):
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cards = [self.rock, self.paper, self.scissors]
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deck = []
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random.shuffle(cards)
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for i in range(2):
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n = random.randint(5, 20)
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deck = cards[i](deck, n)
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missing_cards = 52 - len(deck)
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deck = cards[2](deck, missing_cards)
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random.shuffle(deck)
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return deck
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def rock(self, lst, n):
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lst.extend(["Rock"] * n)
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return lst
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def paper(self, lst, n):
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lst.extend(["Paper"] * n)
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return lst
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def scissors(self, lst, n):
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lst.extend(["Scissors"] * n)
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return lst
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def give_cards(self):
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return [self.deck.pop(0) for _ in range(3)], [self.deck.pop(0) for _ in range(3)]
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def battle(self, user_card, ai_card):
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if user_card == ai_card:
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return 0
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if (user_card == "Rock" and ai_card == "Scissors") or \
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(user_card == "Paper" and ai_card == "Rock") or \
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(user_card == "Scissors" and ai_card == "Paper"):
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return 1
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return -1
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def play_cards(self, user_hand, ai_hand):
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while user_hand and ai_hand:
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print(f"\nYour cards: {user_hand}")
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while True:
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try:
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user_choice = int(input(f"Select a card (1-{len(user_hand)}): ")) - 1
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if 0 <= user_choice < len(user_hand):
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break
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except ValueError:
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pass
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print("Invalid choice. Try again.")
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user_card = user_hand.pop(user_choice)
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ai_card = ai_hand.pop(random.randint(0, len(ai_hand) - 1))
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print(f"You played: {user_card}, AI played: {ai_card}")
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result = self.battle(user_card, ai_card)
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if result == 1:
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print("You win this round!")
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return 1
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elif result == -1:
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print("AI wins this round!")
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return -1
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else:
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print("It's a tie! Play again with remaining cards.")
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print("No cards left, this round is a draw.")
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return 0
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def play_game(self):
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while self.user_score < self.rounds_to_win and self.ai_score < self.rounds_to_win and len(self.deck) >= 6:
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user_hand, ai_hand = self.give_cards()
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round_result = self.play_cards(user_hand, ai_hand)
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if round_result == 1:
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self.user_score += 1
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elif round_result == -1:
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self.ai_score += 1
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print(f"Score - You: {self.user_score}, AI: {self.ai_score}")
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if self.user_score > self.ai_score:
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print("\n🎉 You won the match!")
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else:
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print("\n🤖 AI won the match!")
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if __name__ == "__main__":
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game = RPSGame(best_of = 3)
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game.play_game()
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189
src/main.py
189
src/main.py
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import random
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from pyscript import document
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def rock(lst, n):
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for _ in range(n):
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lst.append("Rock")
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return lst
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class RPSGame:
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def __init__(self, best_of = 3):
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self.user_score = 0
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self.ai_score = 0
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self.deck = self.build_deck()
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self.user_hand, self.ai_hand = self.give_cards()
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self.rounds_to_win = (best_of // 2) + 1
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self.update_ui()
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def paper(lst, n):
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for _ in range(n):
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lst.append("Paper")
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return lst
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def build_deck(self):
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cards = [self.rock, self.paper, self.scissors]
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deck = []
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def scissors(lst, n):
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for _ in range(n):
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lst.append("Scissors")
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return lst
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random.shuffle(cards)
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for i in range(2):
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n = random.randint(5, 20)
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deck = cards[i](deck, n)
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def build_deck():
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cards = [rock, paper, scissors]
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deck = []
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missing_cards = 52 - len(deck)
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deck = cards[2](deck, missing_cards)
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random.shuffle(deck)
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return deck
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random.shuffle(cards)
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for i in range(2):
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n = random.randint(5, 20)
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deck = cards[i](deck, n)
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def rock(self, lst, n):
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lst.extend(["Rock"] * n)
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return lst
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missing_cards = 52 - len(deck)
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deck = cards[2](deck, missing_cards)
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random.shuffle(deck)
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return deck
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def paper(self, lst, n):
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lst.extend(["Paper"] * n)
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return lst
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def give_cards(deck):
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"""Give 3 cards to both player and AI, removing them from the deck."""
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return [deck.pop(0) for _ in range(3)], [deck.pop(0) for _ in range(3)]
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def scissors(self, lst, n):
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lst.extend(["Scissors"] * n)
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return lst
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def battle(user_card, ai_card):
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"""Returns 1 if user wins, -1 if AI wins, 0 for a tie."""
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if user_card == ai_card:
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return 0
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if (user_card == "Rock" and ai_card == "Scissors") or \
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(user_card == "Paper" and ai_card == "Rock") or \
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(user_card == "Scissors" and ai_card == "Paper"):
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return 1
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return -1
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def give_cards(self):
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return [self.deck.pop(0) for _ in range(3)], [self.deck.pop(0) for _ in range(3)]
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def play_cards(user_hand, ai_hand):
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"""Handles playing cards until a winner is determined or cards run out."""
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while user_hand and ai_hand: # Keep playing until hands are empty
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print(f"\nYour cards: {user_hand}")
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def battle(self, user_card, ai_card):
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if user_card == ai_card:
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return 0
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if (user_card == "Rock" and ai_card == "Scissors") or \
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(user_card == "Paper" and ai_card == "Rock") or \
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(user_card == "Scissors" and ai_card == "Paper"):
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return 1
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return -1
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while True:
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try:
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user_choice = int(input(f"Select a card (1-{len(user_hand)}): ")) - 1
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if 0 <= user_choice < len(user_hand):
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break
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except ValueError:
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pass
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print("Invalid choice. Try again.")
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def refresh_hand(self):
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self.user_hand, self.ai_hand = self.give_cards()
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print("New cards")
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print(f"AI cards: {self.ai_hand}")
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user_card = user_hand.pop(user_choice)
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ai_choice = random.randint(0, len(ai_hand) - 1)
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ai_card = ai_hand.pop(ai_choice)
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def play_card(self, event):
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index = int(event.target.getAttribute("index"))
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#print(f"Button {index} clicked!") # Debugging
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if index >= len(self.user_hand):
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return
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print(f"You played: {user_card}, AI played: {ai_card}")
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user_card = self.user_hand.pop(index)
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ai_card = self.ai_hand.pop(random.randint(0, len(self.ai_hand) - 1))
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result = battle(user_card, ai_card)
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result = self.battle(user_card, ai_card)
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if result == 1:
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print("You win this round!")
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return 1 # User wins
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self.user_score += 1
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round_result = f"You win! {user_card} beats {ai_card}."
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self.refresh_hand()
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elif result == -1:
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print("AI wins this round!")
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return -1 # AI wins
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self.ai_score += 1
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round_result = f"AI wins! {ai_card} beats {user_card}."
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self.refresh_hand()
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else:
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print("It's a tie! Play again with remaining cards.")
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round_result = "It's a tie! Try again"
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print("No cards left, this round is a draw.")
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return 0 # Round is a draw
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if not self.user_hand or not self.ai_hand:
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self.refresh_hand()
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if self.user_score < self.rounds_to_win and self.ai_score < self.rounds_to_win:
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pass
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else:
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if self.user_score < self.ai_score:
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round_result = "You lost noob D:"
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self.update_ui(round_result)
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self.disable_buttons()
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#self.reset_game()
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return
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else:
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round_result = "You won great :D"
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self.update_ui(round_result)
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self.disable_buttons()
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#self.reset_game()
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return
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def play_game(best_of = 3):
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"""Main game loop."""
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my_deck = build_deck()
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user_score, ai_score = 0, 0
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rounds_to_win = (best_of // 2) + 1
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self.update_ui(round_result)
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while user_score < rounds_to_win and ai_score < rounds_to_win and len(my_deck) >= 6:
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user_hand, ai_hand = give_cards(my_deck)
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def update_ui(self, result_text="Waiting for your move..."):
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print("Update UI")
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document.querySelector("#user-score").innerText = str(self.user_score)
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document.querySelector("#ai-score").innerText = str(self.ai_score)
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document.querySelector("#result").innerText = result_text
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document.querySelector("#reset-game").disabled = False
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for i in range(3):
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btn = document.querySelector(f"#card-{i}")
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if i < len(self.user_hand):
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btn.innerText = self.user_hand[i]
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btn.disabled = False
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else:
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btn.innerText = "?"
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btn.disabled = True
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round_result = play_cards(user_hand, ai_hand)
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def disable_buttons(self):
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for i in range(3):
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btn = document.querySelector(f"#card-{i}")
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btn.innerText = "?"
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btn.disabled = True
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if round_result == 1:
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user_score += 1
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elif round_result == -1:
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ai_score += 1
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def reset_game(self, event=None):
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print("Game Reset")
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self.user_score = 0
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self.ai_score = 0
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self.deck = self.build_deck()
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self.user_hand, self.ai_hand = self.give_cards()
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self.deck_overview()
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self.update_ui("Game reset! Pick a card to start.")
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print(f"Score - You: {user_score}, AI: {ai_score}")
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if user_score > ai_score:
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print("\n🎉 You won the match!")
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else:
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print("\n🤖 AI won the match!")
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def deck_overview(self):
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#print(f"{len(self.deck)} Cards left")
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print(f"{self.deck.count('Rock')} Rock cards")
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print(f"{self.deck.count('Paper')} Paper cards")
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print(f"{self.deck.count('Scissors')} Scissors cards")
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# Run the game
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play_game(best_of = 5)
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# Start the game
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game = RPSGame(5)
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game.deck_overview()
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1
src/pyscript.toml
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1
src/pyscript.toml
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name = "Rock Paper Scissors"
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