Initial release.

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Mr Finchum 2025-03-16 22:14:32 +01:00
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# GNU Affero General Public License v3.0
Copyright (C) [2024] [Mr Finchum]
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
---
## Additional Notes:
This program is licensed under the AGPL-3.0, which requires that any modifications or derivative works distributed or used over a network must also be licensed under the AGPL-3.0.

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# Rock Paper Scissor Card Game
# Rock Paper Scissors Card Game
A little game to play the classic Rock Paper Scissors game with a twist.
Instead of freely selecting between Rock, Paper, and Scissors, you get a hand of three cards, potentially with only rocks.
It is a semi-random 52-card deck with an unbalanced distribution of cards, meaning some cards are less likely to occur. For example, only 5 out of 52 cards are stones, so it is very unlikely the other player has a stone. Selecting scissors gives a higher chance of winning.
## Getting started
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
## Add your files
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/topics/git/add_files/#add-files-to-a-git-repository) or push an existing Git repository with the following command:
```
cd existing_repo
git remote add origin https://gitlab.com/CodeByMrFinchum/rock-paper-scissor-card-game.git
git branch -M main
git push -uf origin main
```
## Integrate with your tools
- [ ] [Set up project integrations](https://gitlab.com/CodeByMrFinchum/rock-paper-scissor-card-game/-/settings/integrations)
## Collaborate with your team
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Set auto-merge](https://docs.gitlab.com/user/project/merge_requests/auto_merge/)
## Test and Deploy
Use the built-in continuous integration in GitLab.
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing (SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
***
# Editing this README
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to [makeareadme.com](https://www.makeareadme.com/) for this template.
## Suggestions for a good README
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
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This project is in its early stages. Some features are planned, but currently, it just runs in the terminal, and you can select cards. The *AI* selects a card completely at random. If there is a draw, you continue with the cards you started with. If one player wins, new cards are dealt.

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import random
def rock(lst, n):
for _ in range(n):
lst.append("Rock")
return lst
def paper(lst, n):
for _ in range(n):
lst.append("Paper")
return lst
def scissors(lst, n):
for _ in range(n):
lst.append("Scissors")
return lst
def build_deck():
cards = [rock, paper, scissors]
deck = []
random.shuffle(cards)
for i in range(2):
n = random.randint(5, 20)
deck = cards[i](deck, n)
missing_cards = 52 - len(deck)
deck = cards[2](deck, missing_cards)
random.shuffle(deck)
return deck
def give_cards(deck):
"""Give 3 cards to both player and AI, removing them from the deck."""
return [deck.pop(0) for _ in range(3)], [deck.pop(0) for _ in range(3)]
def battle(user_card, ai_card):
"""Returns 1 if user wins, -1 if AI wins, 0 for a tie."""
if user_card == ai_card:
return 0
if (user_card == "Rock" and ai_card == "Scissors") or \
(user_card == "Paper" and ai_card == "Rock") or \
(user_card == "Scissors" and ai_card == "Paper"):
return 1
return -1
def play_cards(user_hand, ai_hand):
"""Handles playing cards until a winner is determined or cards run out."""
while user_hand and ai_hand: # Keep playing until hands are empty
print(f"\nYour cards: {user_hand}")
while True:
try:
user_choice = int(input(f"Select a card (1-{len(user_hand)}): ")) - 1
if 0 <= user_choice < len(user_hand):
break
except ValueError:
pass
print("Invalid choice. Try again.")
user_card = user_hand.pop(user_choice)
ai_choice = random.randint(0, len(ai_hand) - 1)
ai_card = ai_hand.pop(ai_choice)
print(f"You played: {user_card}, AI played: {ai_card}")
result = battle(user_card, ai_card)
if result == 1:
print("You win this round!")
return 1 # User wins
elif result == -1:
print("AI wins this round!")
return -1 # AI wins
else:
print("It's a tie! Play again with remaining cards.")
print("No cards left, this round is a draw.")
return 0 # Round is a draw
def play_game(best_of = 3):
"""Main game loop."""
my_deck = build_deck()
user_score, ai_score = 0, 0
rounds_to_win = (best_of // 2) + 1
while user_score < rounds_to_win and ai_score < rounds_to_win and len(my_deck) >= 6:
user_hand, ai_hand = give_cards(my_deck)
round_result = play_cards(user_hand, ai_hand)
if round_result == 1:
user_score += 1
elif round_result == -1:
ai_score += 1
print(f"Score - You: {user_score}, AI: {ai_score}")
if user_score > ai_score:
print("\n🎉 You won the match!")
else:
print("\n🤖 AI won the match!")
# Run the game
play_game(best_of = 5)