Pyscript version ready to play

This commit is contained in:
Mr Finchum 2025-03-17 00:19:59 +01:00
parent 39feffd9d5
commit 8d2b52160a
3 changed files with 156 additions and 78 deletions

44
src/index.html Normal file
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<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Rock Paper Scissors Card Game</title>
<link
rel="stylesheet"
href="https://pyscript.net/releases/2025.3.1/core.css"
/>
<script
type="module"
src="https://pyscript.net/releases/2025.3.1/core.js"
></script>
</head>
<body>
<h1>Rock Paper Scissors Card Game</h1>
<p>
Play Rock Paper Scissors with a twist! Use a 52-card deck with an
uneven distribution of cards. Both you and the AI get three cards,
and the AI selects randomly. The rules follow the classic game, but
with an added element of chance!
</p>
<p>Select a card to play against the AI! Best out of 5 game mode.</p>
<h3>Score</h3>
<p>
You: <span id="user-score">0</span> - AI:
<span id="ai-score">0</span>
</p>
<h3 id="result">Waiting for your move...</h3>
<div id="card-buttons">
<button id="card-0" index="0" py-click="game.play_card">?</button>
<button id="card-1" index="1" py-click="game.play_card">?</button>
<button id="card-2" index="2" py-click="game.play_card">?</button>
</div>
<p></p>
<button id="reset-game" py-click="game.reset_game">Reset Game</button>
<script type="py" src="./main.py"></script>
</body>
</html>

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@ -1,22 +1,17 @@
import random
from pyscript import document
def rock(lst, n):
for _ in range(n):
lst.append("Rock")
return lst
class RPSGame:
def __init__(self, best_of = 3):
self.user_score = 0
self.ai_score = 0
self.deck = self.build_deck()
self.user_hand, self.ai_hand = self.give_cards()
self.rounds_to_win = (best_of // 2) + 1
self.update_ui()
def paper(lst, n):
for _ in range(n):
lst.append("Paper")
return lst
def scissors(lst, n):
for _ in range(n):
lst.append("Scissors")
return lst
def build_deck():
cards = [rock, paper, scissors]
def build_deck(self):
cards = [self.rock, self.paper, self.scissors]
deck = []
random.shuffle(cards)
@ -29,12 +24,22 @@ def build_deck():
random.shuffle(deck)
return deck
def give_cards(deck):
"""Give 3 cards to both player and AI, removing them from the deck."""
return [deck.pop(0) for _ in range(3)], [deck.pop(0) for _ in range(3)]
def rock(self, lst, n):
lst.extend(["Rock"] * n)
return lst
def battle(user_card, ai_card):
"""Returns 1 if user wins, -1 if AI wins, 0 for a tie."""
def paper(self, lst, n):
lst.extend(["Paper"] * n)
return lst
def scissors(self, lst, n):
lst.extend(["Scissors"] * n)
return lst
def give_cards(self):
return [self.deck.pop(0) for _ in range(3)], [self.deck.pop(0) for _ in range(3)]
def battle(self, user_card, ai_card):
if user_card == ai_card:
return 0
if (user_card == "Rock" and ai_card == "Scissors") or \
@ -43,61 +48,89 @@ def battle(user_card, ai_card):
return 1
return -1
def play_cards(user_hand, ai_hand):
"""Handles playing cards until a winner is determined or cards run out."""
while user_hand and ai_hand: # Keep playing until hands are empty
print(f"\nYour cards: {user_hand}")
def refresh_hand(self):
self.user_hand, self.ai_hand = self.give_cards()
print("New cards")
print(f"AI cards: {self.ai_hand}")
while True:
try:
user_choice = int(input(f"Select a card (1-{len(user_hand)}): ")) - 1
if 0 <= user_choice < len(user_hand):
break
except ValueError:
pass
print("Invalid choice. Try again.")
def play_card(self, event):
index = int(event.target.getAttribute("index"))
#print(f"Button {index} clicked!") # Debugging
if index >= len(self.user_hand):
return
user_card = user_hand.pop(user_choice)
ai_choice = random.randint(0, len(ai_hand) - 1)
ai_card = ai_hand.pop(ai_choice)
user_card = self.user_hand.pop(index)
ai_card = self.ai_hand.pop(random.randint(0, len(self.ai_hand) - 1))
print(f"You played: {user_card}, AI played: {ai_card}")
result = battle(user_card, ai_card)
result = self.battle(user_card, ai_card)
if result == 1:
print("You win this round!")
return 1 # User wins
self.user_score += 1
round_result = f"You win! {user_card} beats {ai_card}."
self.refresh_hand()
elif result == -1:
print("AI wins this round!")
return -1 # AI wins
self.ai_score += 1
round_result = f"AI wins! {ai_card} beats {user_card}."
self.refresh_hand()
else:
print("It's a tie! Play again with remaining cards.")
round_result = "It's a tie! Try again"
print("No cards left, this round is a draw.")
return 0 # Round is a draw
def play_game(best_of = 3):
"""Main game loop."""
my_deck = build_deck()
user_score, ai_score = 0, 0
rounds_to_win = (best_of // 2) + 1
while user_score < rounds_to_win and ai_score < rounds_to_win and len(my_deck) >= 6:
user_hand, ai_hand = give_cards(my_deck)
round_result = play_cards(user_hand, ai_hand)
if round_result == 1:
user_score += 1
elif round_result == -1:
ai_score += 1
print(f"Score - You: {user_score}, AI: {ai_score}")
if user_score > ai_score:
print("\n🎉 You won the match!")
if not self.user_hand or not self.ai_hand:
self.refresh_hand()
if self.user_score < self.rounds_to_win and self.ai_score < self.rounds_to_win:
pass
else:
print("\n🤖 AI won the match!")
if self.user_score < self.ai_score:
round_result = "You lost noob D:"
self.update_ui(round_result)
self.disable_buttons()
#self.reset_game()
return
else:
round_result = "You won great :D"
self.update_ui(round_result)
self.disable_buttons()
#self.reset_game()
return
# Run the game
play_game(best_of = 5)
self.update_ui(round_result)
def update_ui(self, result_text="Waiting for your move..."):
print("Update UI")
document.querySelector("#user-score").innerText = str(self.user_score)
document.querySelector("#ai-score").innerText = str(self.ai_score)
document.querySelector("#result").innerText = result_text
document.querySelector("#reset-game").disabled = False
for i in range(3):
btn = document.querySelector(f"#card-{i}")
if i < len(self.user_hand):
btn.innerText = self.user_hand[i]
btn.disabled = False
else:
btn.innerText = "?"
btn.disabled = True
def disable_buttons(self):
for i in range(3):
btn = document.querySelector(f"#card-{i}")
btn.innerText = "?"
btn.disabled = True
def reset_game(self, event=None):
print("Game Reset")
self.user_score = 0
self.ai_score = 0
self.deck = self.build_deck()
self.user_hand, self.ai_hand = self.give_cards()
self.deck_overview()
self.update_ui("Game reset! Pick a card to start.")
def deck_overview(self):
#print(f"{len(self.deck)} Cards left")
print(f"{self.deck.count('Rock')} Rock cards")
print(f"{self.deck.count('Paper')} Paper cards")
print(f"{self.deck.count('Scissors')} Scissors cards")
# Start the game
game = RPSGame(5)
game.deck_overview()

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src/pyscript.toml Normal file
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name = "Rock Paper Scissors"