Pyscript version ready to play

This commit is contained in:
Mr Finchum 2025-03-17 00:19:59 +01:00
parent 39feffd9d5
commit 8d2b52160a
3 changed files with 156 additions and 78 deletions

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src/index.html Normal file
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<!doctype html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Rock Paper Scissors Card Game</title>
<link
rel="stylesheet"
href="https://pyscript.net/releases/2025.3.1/core.css"
/>
<script
type="module"
src="https://pyscript.net/releases/2025.3.1/core.js"
></script>
</head>
<body>
<h1>Rock Paper Scissors Card Game</h1>
<p>
Play Rock Paper Scissors with a twist! Use a 52-card deck with an
uneven distribution of cards. Both you and the AI get three cards,
and the AI selects randomly. The rules follow the classic game, but
with an added element of chance!
</p>
<p>Select a card to play against the AI! Best out of 5 game mode.</p>
<h3>Score</h3>
<p>
You: <span id="user-score">0</span> - AI:
<span id="ai-score">0</span>
</p>
<h3 id="result">Waiting for your move...</h3>
<div id="card-buttons">
<button id="card-0" index="0" py-click="game.play_card">?</button>
<button id="card-1" index="1" py-click="game.play_card">?</button>
<button id="card-2" index="2" py-click="game.play_card">?</button>
</div>
<p></p>
<button id="reset-game" py-click="game.reset_game">Reset Game</button>
<script type="py" src="./main.py"></script>
</body>
</html>

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import random
from pyscript import document
def rock(lst, n):
for _ in range(n):
lst.append("Rock")
return lst
class RPSGame:
def __init__(self, best_of = 3):
self.user_score = 0
self.ai_score = 0
self.deck = self.build_deck()
self.user_hand, self.ai_hand = self.give_cards()
self.rounds_to_win = (best_of // 2) + 1
self.update_ui()
def paper(lst, n):
for _ in range(n):
lst.append("Paper")
return lst
def build_deck(self):
cards = [self.rock, self.paper, self.scissors]
deck = []
def scissors(lst, n):
for _ in range(n):
lst.append("Scissors")
return lst
random.shuffle(cards)
for i in range(2):
n = random.randint(5, 20)
deck = cards[i](deck, n)
def build_deck():
cards = [rock, paper, scissors]
deck = []
missing_cards = 52 - len(deck)
deck = cards[2](deck, missing_cards)
random.shuffle(deck)
return deck
random.shuffle(cards)
for i in range(2):
n = random.randint(5, 20)
deck = cards[i](deck, n)
def rock(self, lst, n):
lst.extend(["Rock"] * n)
return lst
missing_cards = 52 - len(deck)
deck = cards[2](deck, missing_cards)
random.shuffle(deck)
return deck
def paper(self, lst, n):
lst.extend(["Paper"] * n)
return lst
def give_cards(deck):
"""Give 3 cards to both player and AI, removing them from the deck."""
return [deck.pop(0) for _ in range(3)], [deck.pop(0) for _ in range(3)]
def scissors(self, lst, n):
lst.extend(["Scissors"] * n)
return lst
def battle(user_card, ai_card):
"""Returns 1 if user wins, -1 if AI wins, 0 for a tie."""
if user_card == ai_card:
return 0
if (user_card == "Rock" and ai_card == "Scissors") or \
(user_card == "Paper" and ai_card == "Rock") or \
(user_card == "Scissors" and ai_card == "Paper"):
return 1
return -1
def give_cards(self):
return [self.deck.pop(0) for _ in range(3)], [self.deck.pop(0) for _ in range(3)]
def play_cards(user_hand, ai_hand):
"""Handles playing cards until a winner is determined or cards run out."""
while user_hand and ai_hand: # Keep playing until hands are empty
print(f"\nYour cards: {user_hand}")
def battle(self, user_card, ai_card):
if user_card == ai_card:
return 0
if (user_card == "Rock" and ai_card == "Scissors") or \
(user_card == "Paper" and ai_card == "Rock") or \
(user_card == "Scissors" and ai_card == "Paper"):
return 1
return -1
while True:
try:
user_choice = int(input(f"Select a card (1-{len(user_hand)}): ")) - 1
if 0 <= user_choice < len(user_hand):
break
except ValueError:
pass
print("Invalid choice. Try again.")
def refresh_hand(self):
self.user_hand, self.ai_hand = self.give_cards()
print("New cards")
print(f"AI cards: {self.ai_hand}")
user_card = user_hand.pop(user_choice)
ai_choice = random.randint(0, len(ai_hand) - 1)
ai_card = ai_hand.pop(ai_choice)
def play_card(self, event):
index = int(event.target.getAttribute("index"))
#print(f"Button {index} clicked!") # Debugging
if index >= len(self.user_hand):
return
print(f"You played: {user_card}, AI played: {ai_card}")
user_card = self.user_hand.pop(index)
ai_card = self.ai_hand.pop(random.randint(0, len(self.ai_hand) - 1))
result = battle(user_card, ai_card)
result = self.battle(user_card, ai_card)
if result == 1:
print("You win this round!")
return 1 # User wins
self.user_score += 1
round_result = f"You win! {user_card} beats {ai_card}."
self.refresh_hand()
elif result == -1:
print("AI wins this round!")
return -1 # AI wins
self.ai_score += 1
round_result = f"AI wins! {ai_card} beats {user_card}."
self.refresh_hand()
else:
print("It's a tie! Play again with remaining cards.")
round_result = "It's a tie! Try again"
print("No cards left, this round is a draw.")
return 0 # Round is a draw
if not self.user_hand or not self.ai_hand:
self.refresh_hand()
if self.user_score < self.rounds_to_win and self.ai_score < self.rounds_to_win:
pass
else:
if self.user_score < self.ai_score:
round_result = "You lost noob D:"
self.update_ui(round_result)
self.disable_buttons()
#self.reset_game()
return
else:
round_result = "You won great :D"
self.update_ui(round_result)
self.disable_buttons()
#self.reset_game()
return
def play_game(best_of = 3):
"""Main game loop."""
my_deck = build_deck()
user_score, ai_score = 0, 0
rounds_to_win = (best_of // 2) + 1
self.update_ui(round_result)
while user_score < rounds_to_win and ai_score < rounds_to_win and len(my_deck) >= 6:
user_hand, ai_hand = give_cards(my_deck)
def update_ui(self, result_text="Waiting for your move..."):
print("Update UI")
document.querySelector("#user-score").innerText = str(self.user_score)
document.querySelector("#ai-score").innerText = str(self.ai_score)
document.querySelector("#result").innerText = result_text
document.querySelector("#reset-game").disabled = False
for i in range(3):
btn = document.querySelector(f"#card-{i}")
if i < len(self.user_hand):
btn.innerText = self.user_hand[i]
btn.disabled = False
else:
btn.innerText = "?"
btn.disabled = True
round_result = play_cards(user_hand, ai_hand)
def disable_buttons(self):
for i in range(3):
btn = document.querySelector(f"#card-{i}")
btn.innerText = "?"
btn.disabled = True
if round_result == 1:
user_score += 1
elif round_result == -1:
ai_score += 1
def reset_game(self, event=None):
print("Game Reset")
self.user_score = 0
self.ai_score = 0
self.deck = self.build_deck()
self.user_hand, self.ai_hand = self.give_cards()
self.deck_overview()
self.update_ui("Game reset! Pick a card to start.")
print(f"Score - You: {user_score}, AI: {ai_score}")
if user_score > ai_score:
print("\n🎉 You won the match!")
else:
print("\n🤖 AI won the match!")
def deck_overview(self):
#print(f"{len(self.deck)} Cards left")
print(f"{self.deck.count('Rock')} Rock cards")
print(f"{self.deck.count('Paper')} Paper cards")
print(f"{self.deck.count('Scissors')} Scissors cards")
# Run the game
play_game(best_of = 5)
# Start the game
game = RPSGame(5)
game.deck_overview()

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name = "Rock Paper Scissors"